STEM/STEAM (science, technology, engineering, arts, math) skills are recognized as being critical in a child’s education. Computers are becoming more important in everything we do, so we should teach children that learning about technology can be fun and exciting. Bits and Bytes can do just that!
Each player chooses a program and is given four instruction cards. An 8×8 grid of cards is laid down, and the objective is to use commands (turn right, turn left, move forward, turn around) to guide the character to his home without bumping into walls, bugs, or the vicious Seeppeeu (CPU). Both boys and girls will be enjoy this card game all while learning things required for programming like sequencing (thinking ahead) and problem-solving. These skills are invaluable in other areas of education as well!
The Backstory of Bits and Bytes:
Far from Earth on a planet called Ram, live the Programs – small monsters with stumpy legs and big toes. Life on Ram was idyllic until the dreaded CPU arrived. No one knows where he came from but his appearance is not of their world. CPU is the overlord of Ram and ruthlessly controls it, telling the Programs exactly what they can and cannot do. Nobody dared to disobey him, until four best friends – Data, Perl, Bit and Byte – defied him. They were playing where they weren’t allowed when CPU caught them. Enraged by their disobedience CPU banished each of them to separate corners of the galaxy – far from Ram and their families… But nobody tells Data, Perl, Bit and Byte they can’t go home.Can you help Data, Perl, Bit and Byte to return to their home, Ram, without being caught by CPU or his feared henchman, Bug?